The initial idea was to have three levels. The first would reflect on the childhood and early life of the player. The second would focus on adolescence and early adulthood. The third would represent the current state. These levels would all take place inside the head model, and once the player clears all of them, they would open the door to exit the head into the park. The exact system of finding the supplements would be applied to clear the levels. However, for the purposes of this short demo, the game has been simplified to just one level. This single level reflects the inner state of the player's brain, which is chaotic and depressing.
The visuals and sounds were made to help invoke that feeling. Each section in the scene was supposed to trigger the player to speak their thoughts towards the section.
Walkthrough Video
Supplements 3D model - Maya